Case Study 1: FanDuel Live Bet Tracker

The problem I solved:

  • Problem: Bettors were disengaging during TV timeouts and commercial breaks, leading to early cashouts and lower engagement during live betting events.

  • Project focus: How to keep users connected to their bets during game downtime without friction.

How I knew it was a problem:

  • Research/data: Qualitative research (user interviews/behavioral observation) showed that bettors frequently check their phones during TV breaks. This behavior opened a window for deeper engagement through easier access to live bets.

The goal for the work:

  • Goal: Increase in-app engagement and reduce early cashouts by allowing users to quickly monitor their bets without needing to unlock their phones.

My role:

  • Role: UX Writer / Content Designer

  • Specific contributions:

    • Collaborated with the design team to streamline the user flow and remove redundant steps.

    • Refined the interface copy to be concise, clear, and supportive of a quick-glance experience.

    • Wrote microcopy to explain beta limitations (only available for NFL, only one bet at a time) without discouraging users from trying the feature.

    • Helped frame the communication around the “beta” state to manage expectations while still promoting excitement.

The outcomes:

  • Results:

    • Simplified user experience that aligned with bettor behavior during downtime.

    • Clearer messaging that made the new feature more intuitive and inviting to users during the NFL season.

    • Learned how tight, intentional UX writing directly impacts user engagement with time-sensitive features like live betting.

Case Study 2: Error Banner Message for Contest Creation

The problem I solved:

  • Problem: 3+ million Daily Fantasy users were blocked from creating contests due to a backend error. The original error message was inaccurate and risked confusing or frustrating users.

How I knew it was a problem:

  • Research/data: Engineering confirmed it was a backend issue, not a user action issue. The existing error message misattributed the failure to users’ selections, potentially eroding trust.

The goal for the work:

  • Goal: Quickly reassure users that the problem was on our side — not theirs — and keep them feeling confident in the app while engineering developed a fix.

My role:

  • Role: UX Writer / Content Designer

  • Specific contributions:

    • Received a direct request from engineering to assist with messaging.

    • Drafted five friendly, transparent error messages within a tight turnaround (2 days).

    • Collaborated with engineering to select the best message that balanced technical accuracy with user reassurance.

The outcomes:

  • Results:

    • Delivered a user-centered interim solution that maintained user trust during downtime.

    • Engineering selected one of my drafted options for immediate deployment.

    • Learned how rapid collaboration and empathetic messaging can help mitigate user frustration during technical incidents.

Case Study 3: Shuffle 5 Free-to-Play Game Copy Revision

The problem I solved:

  • Problem: A third-party developed game (Shuffle 5) had unclear, confusing in-game text and instructions, making it difficult for users to understand gameplay.

How I knew it was a problem:

  • Research/data: Reviewed the vendor’s original user flow and identified inconsistencies and points where user goals were unclear. Aligned with design to validate these friction points.

The goal for the work:

  • Goal: Clarify the game’s rules and flow to help users quickly understand how to play, improving usability and enjoyment.

My role:

  • Role: UX Writer / Content Designer

  • Specific contributions:

    • Worked with a Design Product Manager and Designer to understand user and product goals.

    • Audited the existing user flow created by the vendor.

    • Rewrote and simplified in-game instructions and screens to align with best UX writing practices.

My outcomes:

  • Results:

    • Delivered clear, concise, player-friendly copy that better supported gameplay.

    • Strengthened collaboration between internal teams and third-party vendors.

    • Reinforced the importance of tailoring copy to both business goals and user understanding in gaming environments.